These are animation identifications for TR1 and TR2 The format of each one is: Number#: Identification, State ID Next Animation Number AnimCommands Opcode Identification Sounds In TR3, opcode 6 has some special operands, 1-32 (= 0x4000 + 32) and 2-32 (= 0x8000 + 32) TR1: Item 0: Running 1 0 Footstep 1: Walking carefully 0 1 Footstep 2: Walk to stand 0 11 Footstep 3: Walk to stand 0 11 Footstep 4: Walk to run 0 0 5: Walk to run 0 0 6: Start running 1 0 Footstep 7: Run to walk 0 1 Footstep 8: Stop running 1 11 Footstep 9: Run to walk 0 1 Footstep 10: Stop running 1 11 Footstep 11: Stationary 2 103 12: Sidestep right slowly 6 12 Footstep 13: Sidestep left slowly 7 13 Footstep 14: Landing on feet 2 15 Landing on feet 15: Getting up on feet 2 11 Footstep 16: Forward jump 3 17 [Opcode 2] Jump 17: Into the air 3 77 18: Jump 3 19 [Opcode 2] Jump 19: Into the air 3 77 20: Moving slightly leftward 0 21 21: Leftward to forward 0 1 Footstep 22: Falling 9 23 23: Falling 9 23 24: Landing, then getting up 2 11 Landing on feet, then htting wall 25: Dying 8 25 Dying with broken bones 26: Jump upwards 19 [Opcode 2] 27 27: Jump upwards 28 28 Jump 28: Jumping upwards 28 28 29: Grabbing 10 [Opcode 1: grab point] 96 30: Falling 9 23 31: Landing 2 11 Landing on feet 32: Pulling herself up? 9 33 33: Landing 9 23 Landing on feet, then htting wall 34: In the air 3 35 35: In the air 3 35 36: Starting to fall 9 23 37: Starting to fall 9 23 38: Getting to standstill 16 11 Footstep 39: Getting to standstill 16 11 Footstep 40: Walking backward 16 40 Footstep 41: Starting to walk backward 16 40 42: Pulling herself up a ledge 2 11 [Opcode 1: Step point] [Opcode 6: 12] Pulling herself up 43: Starting to run 1 6 [Opcode 1: Step point] [Opcode 3] 44: Sidestep right 20 44 Footstep 45: Falling 9 23 46: Falling 3 0 47: Flipover 45 48 48: Flip-to-standing 45 11 [Opcode 6: 0] Footstep 49: Falling 9 23 50: Stepping up 2 [Opcode 1: Step point] [Opcode 6: 12] 51 Stepping up 51: To standing position 2 11 Footstep 52: Starting to run 1 6 53: Hitting wall 2 11 Hitting wall 54: Hitting wall 2 11 Hitting wall 55: Stepping up 1 0 Footstep 56: Stepping up 1 0 Footstep 57: Stepping up 0 1 Footstep 58: Stepping up 0 1 Footstep 59: Stepping down 0 1 Footstep 60: Stepping down 0 1 Footstep 61: Stepping down backward 16 40 Footstep 62: Stepping down backward 16 40 Footstep 63: Pulling lever 40 11 [Opcode 3: attached to other] Pulling metal lever 64: Pushing lever back 41 11 [Opcode 3: attached to other] Metal-lever reset (pushing it back) 65: Sidestep left 22 65 Footstep 66: To standing position 22 11 67: Sidestep right 21 67 Footstep 68: To standing position 21 11 69: Sidestep left 20 69 Footstep 70: Sliding 24 70 Sliding 71: Recovering from slide 24 72 Footstep 72: To standing position 24 11 Footstep 73: Starting a standing jump 15 91 Jump 74: Jump backwards 25 [Opcode 2] 75 75: Backflip 25 75 76: Jump 3 [Opcode 2] 77 77: Landing 3 77 78: Jump Left 27 [Opcode 2] 79 79: Leftward Roll 27 79 80: Jump Right 26 [Opcode 2] 81 81: Rightward Roll 26 81 82: Landing on Feet after a Fall 2 11 Landing on feet 83: Falling 9 23 84: Falling 9 23 85: Falling 9 23 86: Swimming 17 [Opcode 6: 3, 3] 86 Swimming 87: Swimming stationary 18 87 88: Starting to jump backwards 5 89 89: Jump backwards 5 90 Footstep 90: To standing position 5 11 Footstep 91: Jumping upwards 28 [Opcode 2] 28 92: Running 1 0 Footstep 93: Fall 29 93 94: Jump with getting ready to grab 11 95 95: Jump with being ready to grab 11 95 96: Grabbing a ledge 10 96 Ledge grabbing 97: Pulling herself up 19 102 [Opcode 1: Step point] [Opcode 6: 12] Pulling up 98: Falling 9 23 99: Landing 2 82 Landing on feet 100: Jump with being ready to grab 11 95 101: Jump with being ready to grab 11 95 102: Stationary 19 [Opcode 1] 11 103: Stationary and breathing 2 103 104: Starting to slide backwards 32 105 Landing on feet 105: Sliding backwards 32 105 Sliding 106: To standing position 32 11 Footstep 107: Swimming 13 108 108: Swimming 13 108 [Opcode 6: 3, 3, 3] 109: Swimming 17 86 Swimming 110: Treading water 33 110 111: Pulling herself out of the water 55 11 [Opcode 6: 12] Surfacing 112: Diving 35 86 [Opcode 6: 3, 3, 3] Into water 113: Reverse direction underwater 35 86 Swim and gurgle 114: Surfacing 33 110 Catching breath and a splash 115: Starting to swim 35 86 Gurgle 116: Treading water forwards 34 116 Treading water 117: Treading water 33 110 118: Starting to tread water forwards 34 116 119: Dive 35 86 [Opcode 6: 3] Swimming 120: Ready to push/pull block 38 120 121: To standing position from push/pull 38 11 [Opcode 6: 12] 122: Pulling block 37 11 [Opcode 1: Final-position offset] [Opcode 3: attached to other] Pulling block 123: Pushing block 36 11 [Opcode 1: Final-position offset] [Opcode 3: attached to other] Pushing block 124: Dying underwater 44 124 [Opcode 6: 3, 3, 3, 3, 3, 3] 125: Getting hurt 0 125 Getting hurt 126: Getting hurt 0 126 Getting hurt 127: Getting hurt 0 127 Getting hurt 128: Getting hurt 0 0 Getting hurt 129: Underwater lever pull 40 108 [Opcode 6: 3, 3, 3] Underwater lever pull 130: Picking up underwater 39 108 [Opcode 6: 3, 3] 131: Pulling out and using key 42 11 [Opcode 3: attached to other] Inserting key/card 132: Dying underwater 44 132 [Opcode 6: 3, 3, 3] 133: Dying 8 133 Killed by flames/lava 134: Inserting something 43 11 [Opcode 3: attached to other] Inserting chip 135: Picking something up 39 11 [Opcode 3: attached to other] 136: Leftward on grabbed ledge 30 136 Something clicking 137: Rightward on grabbed ledge 31 137 Something clicking 138: Dying 8 138 Dying 139: Dying 46 139 Getting hurt 140: Starting to tread water backwards 47 141 141: Treading water backward 47 141 Treading water 142: Treading water 47 110 143: Treading water leftward 48 143 Treading water 144: Treading water rightward 49 144 Treading water 145: Dying 8 145 Dying and hitting ground 146: Starting roll 45 147 147: Finishing roll 23 [Opcode 6: 0] 148 Roll over 148: Standing up after roll 2 11 149: Dying 8 149 Killed by spikes 150: Ledge grab 10 96 Ledge grab 151: Roll over 45 11 Roll over 152: Swimming 35 87 Into water 153: Dive 53 153 154: Swimming 35 87 Into water 155: Dying 8 155 Dying with broken bones 156: Starting dive 52 158 157: Starting dive 52 158 158: Swan dive 52 158 159: Handstand pull-up 54 102 [Opcode 1: Step point] [Opcode 6: 12] Pulling up Item 1: Pistol Animations 160: Aim pistols 0 160 161: Holster pistols 0 160 162: Pull out pistols 0 160 163: Aim pistols 0 163 Item 2: Shotgun Animations 164: Aim shotgun 0 164 165: Put shotgun back, grab shotgun 0 165 166: Put shotgun back, grab shotgun 0 164 167: Put shotgun to hips 0 164 168: Wield shotgun 0 164 Item 3: AutoPistol Animations 169: Aim autopistols 0 169 Item 4: Uzi Animations 170: Aim Uzis [has angry head] 0 170 TR2: Item 0: Basic Lara 0: Running 1 0 Footstep / Walk in shallow water 1: Walking carefully 0 1 Footstep / Treading water 2: Walk to stand 0 11 Footstep / Walk in shallow water 3: Walk to stand 0 11 Footstep / Walk in shallow water 4: Walk to run 0 0 5: Walk to run 0 0 6: Start running 1 0 Footstep / Walk in shallow water 7: Run to walk 0 1 Footstep / Walk in shallow water 8: Stop running 1 11 Footstep / Walk in shallow water 9: Run to walk 0 1 Footstep / Walk in shallow water 10: Stop running 1 11 Footstep / Walk in shallow water 11: Stationary 2 103 12: Sidestep right slowly 6 12 Footstep / Treading water 13: Sidestep left slowly 7 13 Footstep / Treading water 14: Landing on feet 2 15 Landing on feet / Into water 15: Getting up on feet 2 11 Footstep / {} 16: Forward jump 3 17 [Opcode 2] Jump (footstep / walk in shallow water) 17: Into the air 3 77 18: Jump 3 19 [Opcode 2] Jump (footstep / walk in shallow water) 19: Into the air 3 77 20: Moving slightly leftward 0 21 21: Leftward to forward 0 1 Footstep / Walk in shallow water 22: Falling 9 23 23: Falling 9 23 24: Landing, then getting up 2 11 Landing on feet, then htting wall / Splash 25: Dying 8 25 Dying with broken bones / Into water 26: Jump upwards 19 [Opcode 2] 27 {} / Walk in shallow water 27: Jump upwards 28 28 Jump 28: Jumping upwards 28 28 29: Grabbing 10 [Opcode 1: grab point] 96 30: Falling 9 23 31: Landing 2 11 Landing on feet / Walk in shallow water 32: Pulling herself up? 9 33 33: Landing 9 23 Landing on feet, then htting wall 34: In the air 3 35 35: In the air 3 35 36: Starting to fall 9 23 37: Starting to fall 9 23 38: Getting to standstill 16 11 Footstep / Walk in shallow water 39: Getting to standstill 16 11 Footstep / Walk in shallow water 40: Walking backward 16 40 Footstep / Treading water 41: Starting to walk backward 16 40 42: Pulling herself up a ledge 2 11 [Opcode 1: Step point] [Opcode 6: 12] Pulling herself up ({} / surfacing) 43: Starting to run 1 6 [Opcode 1: Step point] [Opcode 3] 44: Sidestep right 20 44 Footstep / Treading water 45: Falling 9 23 46: Falling 3 0 47: Flipover 45 48 {} / Into water 48: Flip-to-standing 45 11 [Opcode 6: 0] Footstep / Walk in shallow water 49: Falling 9 23 50: Stepping up 2 [Opcode 1: Step point] [Opcode 6: 12] 51 Stepping up (footstep / wade in shallow water) 51: To standing position 2 11 Footstep 52: Starting to run 1 6 53: Hitting wall 2 11 Hitting wall 54: Hitting wall 2 11 Hitting wall 55: Stepping up 1 0 Footstep ({} / walk in shallow water) 56: Stepping up 1 0 Footstep ({} / walk in shallow water) 57: Stepping up 0 1 Footstep ({} / treading water) 58: Stepping up 0 1 Footstep ({} / treading water) 59: Stepping down 0 1 Footstep ({} / walk in shallow water) 60: Stepping down 0 1 Footstep ({} / walk in shallow water) 61: Stepping down backward 16 40 Footstep ({} / walk in shallow water) 62: Stepping down backward 16 40 Footstep ({} / walk in shallow water) 63: Pulling lever 40 11 [Opcode 3: attached to other] Pulling metal lever ({} / treading water) 64: Pushing lever back 41 11 [Opcode 3: attached to other] Metal-lever reset (pushing it back) ({} / treading water) 65: Sidestep left 22 65 Footstep ({} / treading water) 66: To standing position 22 11 67: Sidestep right 21 67 Footstep ({} / treading water) 68: To standing position 21 11 69: Sidestep left 20 69 Footstep ({} / treading water) 70: Sliding 24 70 Sliding 71: Recovering from slide 24 72 Footstep ({} / walk in shallow water) 72: To standing position 24 11 Footstep 73: Starting a standing jump 15 91 Jump ({} / treading water) 74: Jump backwards 25 [Opcode 2] 75 {} / Surfacing 75: Backflip 25 75 76: Jump 3 [Opcode 2] 77 {} / Surfacing 77: Landing 3 77 78: Jump Left 27 [Opcode 2] 79 {} / Surfacing 79: Leftward Roll 27 79 80: Jump Right 26 [Opcode 2] 81 {} / Surfacing 81: Rightward Roll 26 81 82: Landing on Feet after a Fall 2 11 Landing on feet ({} / walk into shallow water) 83: Falling 9 23 84: Falling 9 23 85: Falling 9 23 86: Swimming 17 [Opcode 6: 3, 3] 86 Swimming 87: Swimming stationary 18 87 88: Starting to jump backwards 5 89 89: Jump backwards 5 90 Footstep ({} / walk in shallow water) 90: To standing position 5 11 Footstep ({} / treading water) 91: Jumping upwards 28 [Opcode 2] 28 {} / Surfacing 92: Running 1 0 Footstep ({} / walk in shallow water) 93: Fall 29 93 94: Jump with getting ready to grab 11 95 95: Jump with being ready to grab 11 95 96: Grabbing a ledge 10 96 Ledge grabbing 97: Pulling herself up 19 102 [Opcode 1: Step point] [Opcode 6: 12] Pulling up 98: Falling 9 23 99: Landing 2 82 Landing on feet 100: Jump with being ready to grab 11 95 101: Jump with being ready to grab 11 95 102: Stationary 19 [Opcode 1] 11 103: Stationary and breathing 2 103 104: Starting to slide backwards 32 105 Landing on feet 105: Sliding backwards 32 105 Sliding 106: To standing position 32 11 Footstep ({} / walk in shallow water) 107: Swimming 13 108 108: Swimming 13 108 [Opcode 6: 3, 3, 3] 109: Swimming 17 86 Swimming 110: Treading water 33 110 111: Pulling herself out of the water 55 11 [Opcode 6: 12] Surfacing 112: Diving 35 86 [Opcode 6: 3, 3, 3] Into water 113: Reverse direction underwater 35 86 Swim and gurgle 114: Surfacing 33 110 Catching breath and a splash 115: Starting to swim 35 86 Gurgle 116: Treading water forwards 34 116 Treading water 117: Treading water 33 110 118: Starting to tread water forwards 34 116 119: Dive 35 86 [Opcode 6: 3] Swimming 120: Ready to push/pull block 38 120 121: To standing position from push/pull 38 11 [Opcode 6: 12] 122: Pulling block 37 11 [Opcode 1: Final-position offset] [Opcode 3: attached to other] Pulling block 123: Pushing block 36 11 [Opcode 1: Final-position offset] [Opcode 3: attached to other] Pushing block 124: Dying underwater 44 124 [Opcode 6: 3, 3, 3, 3, 3, 3] 125: Getting hurt 0 125 Getting hurt 126: Getting hurt 0 126 Getting hurt 127: Getting hurt 0 127 Getting hurt 128: Getting hurt 0 0 Getting hurt 129: Underwater lever pull 40 108 [Opcode 6: 3, 3, 3] Underwater lever pull 130: Picking up underwater 39 108 [Opcode 6: 3, 3] 131: Pulling out and using key 42 11 [Opcode 3: attached to other] Inserting key/card ({} / treading water) 132: Dying underwater 44 132 [Opcode 6: 3, 3, 3] 133: Dying 8 133 Killed by flames/lava ({} / into water) 134: Inserting something 43 11 [Opcode 3: attached to other] Inserting chip 135: Picking something up 39 11 [Opcode 3: attached to other] 136: Leftward on grabbed ledge 30 136 Something clicking 137: Rightward on grabbed ledge 31 137 Something clicking 138: Dying 8 138 Dying ({} / into water) 139: Dying 46 139 Getting hurt ({} / into water) 140: Starting to tread water backwards 47 141 141: Treading water backward 47 141 Treading water 142: Treading water 47 110 143: Treading water leftward 48 143 Treading water 144: Treading water rightward 49 144 Treading water 145: Dying 8 145 Dying and hitting ground ({} / into water) 146: Starting roll 45 147 147: Finishing roll 23 [Opcode 6: 0] 148 Roll over / Into water 148: Standing up after roll 2 11 149: Dying 8 149 Killed by spikes 150: Ledge grab 10 96 Ledge grab 151: Roll over 45 11 Roll over ({} / into water) 152: Swimming 35 87 Into water 153: Dive 53 153 154: Swimming 35 87 Into water 155: Dying 8 155 Dying with broken bones 156: Starting dive 52 158 157: Starting dive 52 158 158: Swan dive 52 158 159: Handstand pull-up 54 102 [Opcode 1: Step point] [Opcode 6: 12] Pulling up 160: Starting to climb upward 57 164 [Opcode 1: grab point] Pulling up, shimmy, ({} / treading water) 161: Climbing upward 57 161 [Opcode 1: grab point] Pulling up ({} / shimmy) 162: Stop climbing upward 56 164 [Opcode 1: grab point] Shimmy 163: Stop climbing upward 56 164 [Opcode 1: grab point] Shimmy 164: Hold on while climbing 56 164 165: Starting to climb upward 57 161 Shimmy 166: Stop climbing downward 56 164 Shimmy 167: Stop climbing downward 56 164 Shimmy 168: Climb downward 61 168 [Opcode 1: grab point] Shimmy 169: Climb downward 61 168 [Opcode 1: grab point] Shimmy 170: Climb rightward 60 170 Shimmy 171: Climb leftward 58 171 Shimmy 172: Hanging on to ledge 56 173 [Opcode 1: grab point] 173: Climbing up while holding ledge 56 164 174: Climbing onto ledge 19 102 [Opcode 1: grab point] [Opcode 3] Pulling up 175: To standing position 2 11 176: Wading 65 177 177: Wading 65 177 Wade in shallow water 178: Wading 65 177 Into water 179: Starting to wade 65 177 180: Starting to run 1 0 181: Starting to run 1 0 182: Starting to jump backwards from grab 25 183 [Opcode 2] 183: Jumping backwards 25 75 [Opcode 1: grab point] 184: To standing position 2 11 185: To standing position 2 11 186: Starting to wade 65 177 187: Climb upward and stop 10 96 [Opcode 1: grab point] Shimmy 188: Climb downward and stop 10 96 [Opcode 1: grab point] Shimmy 189: Throwing flare 0 189 190: Running out of water 55 177 Surfacing 191: Pulling upward 55 11 [Opcode 3] Surfacing 192: Getting onto terra firma 55 11 Into water 193: Getting onto terra firma 55 11 Into water 194: Climb down and grab 10 96 [Opcode 1: grab point] Shimmy 195: Pressing two buttons 40 11 [Opcode 3: attached to other] Lever pull 196: Pressing two buttons 41 11 [Opcode 3: attached to other] Lever pull 197: Pressing button 40 11 [Opcode 3: attached to other] Pressing button 198: Swimming 18 108 199: Swimming 18 108 200: Swimming 18 108 201: Climb right and drop 10 96 [Opcode 1: grab point] 202: Climb left and drop 10 96 [Opcode 1: grab point] 203: Swimming flipover 66 205 Swimming 204: Pick up a flare 11 11 205: End of swimming flipover 66 108 206: Grabbing a flare while swimming 67 108 207: Half-flipover 3 209 [Opcode 6: 0] 208: Flipover to dive 53 153 209: Flipover 25 75 210: Flipover 3 211 [Opcode 6: 0] 211: Landing after flip 25 75 212: Flipover 25 213 [Opcode 6: 0] 213: Landing after flip 2 77 214: Kicking 2 11 215: Grabbing zipline handle 19 216 [Opcode 1: grab point] Zipline handle grab 216: Holding onto zipline handle 70 216 217: Releasing zipline handle 3 77 [Opcode 1: grab point] [Opcode 3] Item 1: Pistol Animations 218: Aim pistols 0 218 219: Holster pistols 0 218 220: Pull out pistols 0 218 221: Aim pistols 0 221 Item 2: Ponytail [All animations hardcoded as game physics] Item 3: Shotgun Animations 222: Aim shotgun 0 224 223: Put shotgun back, grab shotgun 1 222 Holstering guns 224: Put shotgun back, grab shotgun 2 224 Firing shotgun, then cocking it 225: Put shotgun to hips 3 225 [Opcode 4] Holstering guns 226: Wield shotgun 4 222 Item 4: AutoPistol Animations 227: Aim autopistols 0 227 Item 5: Uzi Animations 228: Aim Uzis [has angry head] 0 228 Item 6: M16 Animations 229: M16 on back, aiming another M16 0 231 230: Put M16 back, grab M16 1 229 Holstering guns 231: Fire M16 2 231 232: Put M16 back, grab M16 3 232 [Opcode 4] Holstering guns 233: Turn M16 away 4 229 234: Aim M16 6 236 235: Turn M16 away 7 234 236: Aim and fire M16 8 236 Item 7: Grenade-launcher animations 237: Put grenade launcher away, aim GL 1 238 Holstering guns 238: Aim grenade launcher 0 240 239: Get grenade for launcher 5 240 Grenade settling, entering 240: Fire grenade launcher 2 239 Grenade-launcher firing 241: Turning grenade launcher away 4 238 242: Put grenade launcher away, then wield it 3 242 [Opcode 4] Holstering guns Item 8: Harpoon-gun animations 243: Harpoon gun on back; aiming another HG 0 245 244: Put harpoon gun back, grab HG 1 243 Holstering guns 245: Fire harpoon gun forward 2 245 Harpoon ricochet 246: Put harpoon gun back; grab HG 3 243 [Opcode 4] Holstering guns 247: Turn harpoon gun away 4 243 248: Reload harpoon gun 5 243 {harpoon reload / underwater harpoon reload} 249: Pointing harpoon gun upward 6 251 250: Turning harpoon gun away from upward 7 249 251: Fire harpoon gun upward 8 251 Fire harpoon 252: Put harpoon gun back; grab HG 3 252 [Opcode 4] 253: Put harpoon gun back; grab HG 3 253 [Opcode 4] Item 9: Flare animations 254: Holding flare 0 254 255: Throwing flare away 1 255 256: Pulling flare out 2 257 257: Lighting flare 0 254 258: Lighting flare 0 254 TR3: Item 0: Basic Lara 0: Running 1 0 Footstep / Walk in shallow water [Opcode 6: 1-32, 2-32] 1: Walking carefully 0 1 Footstep / Treading water [Opcode 6: 1-32, 2-32] 2: Walk to stand 0 11 Footstep / Walk in shallow water [Opcode 6: 1-32, 2-32] 3: Walk to stand 0 11 Footstep / Walk in shallow water [Opcode 6: 1-32, 2-32] 4: Walk to run 0 0 5: Walk to run 0 0 6: Start running 1 0 Footstep / Walk in shallow water [Opcode 6: 2-32] 7: Run to walk 0 1 Footstep / Walk in shallow water 8: Stop running 1 11 Footstep / Walk in shallow water [Opcode 6: 1-32, 2-32] 9: Run to walk 0 1 Footstep / Walk in shallow water [Opcode 6: 1-32, 2-32] 10: Stop running 1 11 Footstep / Walk in shallow water [Opcode 6: 1-32, 2-32] 11: Stationary 2 103 12: Sidestep right slowly 6 12 Footstep / Treading water [Opcode 6: 1-32, 2-32] 13: Sidestep left slowly 7 13 Footstep / Treading water [Opcode 6: 1-32, 2-32] 14: Landing on feet 2 15 Landing on feet / Into water 15: Getting up on feet 2 11 Footstep / {} 16: Forward jump 3 17 [Opcode 2] [Opcode 6: 2-32] Jump (footstep / walk in shallow water) 17: Into the air 3 77 18: Jump 3 19 [Opcode 2] [Opcode 6: 1-32] Jump (footstep / walk in shallow water) 19: Into the air 3 77 20: Moving slightly leftward 0 21 21: Leftward to forward 0 1 Footstep / Walk in shallow water 22: Falling 9 23 23: Falling 9 23 24: Landing, then getting up 2 11 [Opcode 6: 1-32] Landing on feet, then htting wall / Splash 25: Dying 8 25 Dying with broken bones / Into water 26: Jump upwards 19 [Opcode 2] 27 {} / Walk in shallow water 27: Jump upwards 28 28 Jump 28: Jumping upwards 28 28 29: Grabbing 10 [Opcode 1: grab point] 96 30: Falling 9 23 31: Landing 2 11 [Opcode 6: 1-32, 2-32] Landing on feet / Walk in shallow water 32: Pulling herself up? 9 33 33: Landing 9 23 Landing on feet, then htting wall 34: In the air 3 35 35: In the air 3 35 36: Starting to fall 9 23 37: Starting to fall 9 23 38: Getting to standstill 16 11 Footstep / Walk in shallow water 39: Getting to standstill 16 11 Footstep / Walk in shallow water 40: Walking backward 16 40 [Opcode 6: 1-32, 2-32] Footstep / Treading water 41: Starting to walk backward 16 40 42: Pulling herself up a ledge 2 11 [Opcode 1: Step point] [Opcode 6: 12] Pulling herself up ({} / surfacing) 43: Starting to run 1 6 [Opcode 1: Step point] [Opcode 3] 44: Sidestep right 20 44 [Opcode 6: 1-32, 2-32] Footstep / Treading water 45: Falling 9 23 46: Falling 3 0 47: Flipover 45 48 {} / Into water 48: Flip-to-standing 45 11 [Opcode 6: 0] Footstep / Walk in shallow water 49: Falling 9 23 50: Stepping up 2 [Opcode 1: Step point] [Opcode 6: 12] 51 Stepping up (footstep / wade in shallow water) 51: To standing position 2 11 Footstep 52: Starting to run 1 6 53: Hitting wall 2 11 Hitting wall 54: Hitting wall 2 11 Hitting wall 55: Stepping up 1 0 [Opcode 6: 32] Footstep ({} / walk in shallow water) 56: Stepping up 1 0 [Opcode 6: 32] Footstep ({} / walk in shallow water) 57: Stepping up 0 1 Footstep ({} / treading water) 58: Stepping up 0 1 Footstep ({} / treading water) 59: Stepping down 0 1 Footstep ({} / walk in shallow water) 60: Stepping down 0 1 Footstep ({} / walk in shallow water) 61: Stepping down backward 16 40 Footstep ({} / walk in shallow water) 62: Stepping down backward 16 40 Footstep ({} / walk in shallow water) 63: Pulling lever 40 11 [Opcode 3: attached to other] Pulling metal lever ({} / treading water) 64: Pushing lever back 41 11 [Opcode 3: attached to other] Metal-lever reset (pushing it back) ({} / treading water) 65: Sidestep left 22 65 [Opcode 6: 2-32, 2-32] Footstep ({} / treading water) 66: To standing position 22 11 67: Sidestep right 21 67 [Opcode 6: 1-32, 2-32] Footstep ({} / treading water) 68: To standing position 21 11 69: Sidestep left 20 69 [Opcode 6: 2-32, 1-32] Footstep ({} / treading water) 70: Sliding 24 70 Sliding 71: Recovering from slide 24 72 Footstep ({} / walk in shallow water) 72: To standing position 24 11 Footstep 73: Starting a standing jump 15 91 Jump ({} / treading water) 74: Jump backwards 25 [Opcode 2] 75 {} / Surfacing 75: Backflip 25 75 76: Jump 3 [Opcode 2] 77 {} / Surfacing 77: Landing 3 77 78: Jump Left 27 [Opcode 2] 79 {} / Surfacing 79: Leftward Roll 27 79 80: Jump Right 26 [Opcode 2] 81 {} / Surfacing 81: Rightward Roll 26 81 82: Landing on Feet after a Fall 2 11 [Opcode 6: 1-32, 2-32] Landing on feet ({} / walk into shallow water) 83: Falling 9 23 84: Falling 9 23 85: Falling 9 23 86: Swimming 17 [Opcode 6: 3, 3] 86 Swimming 87: Swimming stationary 18 87 88: Starting to jump backwards 5 89 89: Jump backwards 5 90 [Opcode 6: 2-32] Footstep ({} / walk in shallow water) 90: To standing position 5 11 [Opcode 6: 1-32] Footstep ({} / treading water) 91: Jumping upwards 28 [Opcode 2] 28 {} / Surfacing 92: Running 1 0 [Opcode 6: 2-32] Footstep ({} / walk in shallow water) 93: Fall 29 93 94: Jump with getting ready to grab 11 95 95: Jump with being ready to grab 11 95 96: Grabbing a ledge 10 96 Ledge grabbing 97: Pulling herself up 19 102 [Opcode 1: Step point] [Opcode 6: 12] Pulling up 98: Falling 9 23 99: Landing 2 82 Landing on feet 100: Jump with being ready to grab 11 95 101: Jump with being ready to grab 11 95 102: Stationary 19 [Opcode 1] 11 103: Stationary and breathing 2 103 104: Starting to slide backwards 32 105 Landing on feet 105: Sliding backwards 32 105 Sliding 106: To standing position 32 11 Footstep ({} / walk in shallow water) 107: Swimming 13 108 108: Swimming 13 108 [Opcode 6: 3, 3, 3] 109: Swimming 17 86 Swimming 110: Treading water 33 110 111: Pulling herself out of the water 55 11 [Opcode 6: 12] Surfacing 112: Diving 35 86 [Opcode 6: 3, 3, 3] Into water 113: Reverse direction underwater 35 86 Swim and gurgle 114: Surfacing 33 110 Catching breath and a splash 115: Starting to swim 35 86 Gurgle 116: Treading water forwards 34 116 Treading water 117: Treading water 33 110 118: Starting to tread water forwards 34 116 119: Dive 35 86 [Opcode 6: 3] Swimming 120: Ready to push/pull block 38 120 121: To standing position from push/pull 38 11 [Opcode 6: 12] 122: Pulling block 37 11 [Opcode 1: Final-position offset] [Opcode 3: attached to other] Pulling block 123: Pushing block 36 11 [Opcode 1: Final-position offset] [Opcode 3: attached to other] Pushing block 124: Dying underwater 44 124 [Opcode 6: 3, 3, 3, 3, 3, 3] 125: Getting hurt 0 125 Getting hurt 126: Getting hurt 0 126 Getting hurt 127: Getting hurt 0 127 Getting hurt 128: Getting hurt 0 0 Getting hurt 129: Underwater lever pull 40 108 [Opcode 6: 3, 3, 3] Underwater lever pull 130: Picking up underwater 39 108 [Opcode 6: 3, 3] 131: Pulling out and using key 42 11 [Opcode 3: attached to other] Inserting key/card ({} / treading water) 132: Dying underwater 44 132 [Opcode 6: 3, 3, 3] 133: Dying 8 133 Killed by flames/lava ({} / into water) 134: Inserting something 43 11 [Opcode 3: attached to other] Inserting chip 135: Picking something up 39 11 [Opcode 3: attached to other] 136: Leftward on grabbed ledge 30 136 Something clicking 137: Rightward on grabbed ledge 31 137 Something clicking 138: Dying 8 138 Dying ({} / into water) 139: Dying 46 139 Getting hurt ({} / into water) 140: Starting to tread water backwards 47 141 141: Treading water backward 47 141 Treading water 142: Treading water 47 110 143: Treading water leftward 48 143 Treading water 144: Treading water rightward 49 144 Treading water 145: Dying 8 145 Dying and hitting ground ({} / into water) 146: Starting roll 45 147 147: Finishing roll 23 [Opcode 6: 0] 148 Roll over / Into water 148: Standing up after roll 2 11 149: Dying 8 149 Killed by spikes 150: Ledge grab 75 234 Ledge grab 151: Roll over 45 11 Roll over ({} / into water) 152: Swimming 35 87 Into water 153: Dive 53 153 154: Swimming 35 87 Into water 155: Dying 8 155 Dying with broken bones 156: Starting dive 52 158 157: Starting dive 52 158 158: Swan dive 52 158 159: Handstand pull-up 54 102 [Opcode 1: Step point] [Opcode 6: 12] Pulling up 160: Starting to climb upward 57 164 [Opcode 1: grab point] Pulling up, shimmy, ({} / treading water) 161: Climbing upward 57 161 [Opcode 1: grab point] Pulling up ({} / shimmy) 162: Stop climbing upward 56 164 [Opcode 1: grab point] Shimmy 163: Stop climbing upward 56 164 [Opcode 1: grab point] Shimmy 164: Hold on while climbing 56 164 165: Starting to climb upward 57 161 Shimmy 166: Stop climbing downward 56 164 Shimmy 167: Stop climbing downward 56 164 Shimmy 168: Climb downward 61 168 [Opcode 1: grab point] Shimmy 169: Climb downward 61 168 [Opcode 1: grab point] Shimmy 170: Climb rightward 60 170 Shimmy 171: Climb leftward 58 171 Shimmy 172: Hanging on to ledge 56 173 [Opcode 1: grab point] 173: Climbing up while holding ledge 56 164 174: Climbing onto ledge 19 102 [Opcode 1: grab point] [Opcode 3] Pulling up 175: To standing position 2 11 176: Wading 65 177 177: Wading 65 177 Wade in shallow water 178: Wading 65 177 Into water 179: Starting to wade 65 177 180: Starting to run 1 0 181: Starting to run 1 0 182: Starting to jump backwards from grab 25 183 [Opcode 2] 183: Jumping backwards 25 75 [Opcode 1: grab point] 184: To standing position 2 11 185: To standing position 2 11 186: Starting to wade 65 177 187: Climb upward and stop 10 96 [Opcode 1: grab point] Shimmy 188: Climb downward and stop 10 96 [Opcode 1: grab point] Shimmy 189: Throwing flare 0 189 190: Running out of water 55 177 Surfacing 191: Pulling upward 55 11 [Opcode 3] Surfacing 192: Getting onto terra firma 55 11 Into water 193: Getting onto terra firma 55 11 Into water 194: Climb down and grab 10 96 [Opcode 1: grab point] Shimmy 195: Pressing two buttons 40 11 [Opcode 3: attached to other] Lever pull 196: Pressing two buttons 41 11 [Opcode 3: attached to other] Lever pull 197: Pressing button 40 11 [Opcode 3: attached to other] Pressing button 198: Swimming 18 108 199: Swimming 18 108 200: Swimming 18 108 201: Climb right and drop 10 96 [Opcode 1: grab point] 202: Climb left and drop 10 96 [Opcode 1: grab point] 203: Swimming flipover 66 205 Swimming 204: Pick up a flare 11 11 Footstep 205: End of swimming flipover 66 [Opcode 6: 0] 108 206: Grabbing a flare while swimming 67 108 207: Half-flipover 3 209 [Opcode 6: 0] 208: Flipover to dive 53 153 209: Flipover 25 75 210: Flipover 3 211 [Opcode 6: 0] 211: Landing after flip 25 75 212: Flipover 25 213 [Opcode 6: 0] 213: Landing after flip 2 77 214: Grabbing zipline handle 19 215 [Opcode 1: grab point] Zipline handle grab 215: Holding onto zipline handle 70 215 216: Releasing zipline handle 3 77 [Opcode 1: grab point] [Opcode 3] 217: Getting to crouch 71 245 Footstep / Walk in shallow water 218: Start of roll from crouch 72 219 219: Rolling 72 220 [Opcode 6: 1-32] Footstep / Walk in shallow water 220: Getting back to crouch 72 222 221: Standing up from crouching 2 11 222: Crouching 71 222 223: Sprinting 73 223 [Opcode 6: 1-32, 2-32] Footstep / Walk in shallow water 224: Starting to sprint 73 223 [Opcode 6: 1-32, 2-32] Footstep / Walk in shallow water 225: Starting to sprint 73 223 [Opcode 6: 1-32, 2-32] Footstep / Walk in shallow water 226: Stopping sprint and standing 2 11 [Opcode 6: 1-32, 2-32] Footstep / Walk in shallow water 227: Getting to standing 2 11 228: Stopping sprint and standing 2 11 [Opcode 6: 1-32, 2-32] Footstep / Walk in shallow water 229: Getting to standing 2 11 230: Starting sprint roll 74 232 [Opcode 6: 1-32] Footstep / Walk in shallow water 231: Starting sprint roll 74 232 232: Sprint roll 74 0 [Opcode 6: 1-32, 2-32] Footstep / Walk in shallow water 233: Starting to hang down 75 150 234: Hanging down 75 234 235: Letting go and falling 75 23 236: Monkey-swinging forward 76 236 Grabbing ceiling 237: Stopping monkey swing 76 150 238: Stopping monkey swing 76 150 239: Starting monkey swing 76 236 240: Starting sprint roll 74 241 241: Starting sprint roll 74 242 [Opcode 6: 1-32] Jumping 242: Ending sprint roll 74 0 [Opcode 6: 2-32, 1-32] Roll / Walk in shallow water 243: Sprint to run 1 0 [Opcode 6: 1-32, 2-32] Footstep / Walk in shallow water 244: Sprint to run 1 0 [Opcode 6: 1-32, 2-32] Footstep / Walk in shallow water 245: Crouching 71 222 246: Slide to run 24 0 [Opcode 6: 2-32] Footstep / Walk in shallow water 247: Rolling from crouching 72 219 248: Jump with grab 11 95 249: Jump with grab 11 95 250: Jump with grab 11 95 251: Jump with grab 11 95 252: Starting monkey swing 76 236 253: Monkey-swinging leftward 77 253 254: Hanging down 75 234 255: Monkey-swinging rightward 78 255 Grabbing celing 256: Hanging down 75 234 257: Turning around 79 234 258: Crouch to crawl 80 273 259: Getting up from crawl 71 274 [Opcode 3] 260: Crawling 81 260 Crawling 261: Crawling 81 260 Crawling 262: Crawling 81 260 Crawling 263: Stationary crawling 80 263 264: Stationary crawling 80 263 265: Crouching 71 222 266: Stationary crawling 80 263 267: Crawling 81 268 Crawling 268: Crawling 80 263 269: Crawling leftward 84 269 Crawling 270: Crawling rightward 85 270 Crawling 271: Monkey-swinging leftward 82 271 272: Monkey-swinging rightward 83 272 273: Crawling 80 264 Footstep, landing 274: Crawl to crouch 71 [Opcode 3] Footstep, landing 275: Crawling backwards 86 276 Crawling 276: Crawling backwards 86 276 Crawling 277: Stopping backwards crawl 80 278 Crawling 278: Stationary crawling 80 263 279: Stopping backwards crawl 80 280 Crawling 280: Stationary crawling 80 263 281: Stopping leftward crawl 80 263 Crawling 282: Stopping rightward crawl 80 263 Crawling 283: Stopping monkey swing 75 234 284: Stopping monkey swing 75 234 285: Stopping monkey swing 75 234 286: Stopping monkey swing 75 234 287: Climbing to crouching position 87 288 [Opcode 1: destination reference] 288: Crouching 87 222 [Opcode 1:] [Opcode 3] 289: Climbing down from crawl 88 290 [Opcode 1: destination reference] Crawling 290: Hanging from ledge 88 302 [Opcode 1: position reference] 291: Picking something up when crouching 39 222 [Opcode 3] 292: Picking something up when crawling 39 263 [Opcode 3] 293: Getting hurt in crouching position 0 293 Getting hurt 294: Getting hurt in crouching position 0 294 Getting hurt 295: Getting hurt in crouching position 0 295 Getting hurt 296: Getting hurt in crouching position 0 296 Getting hurt 297: Getting hurt in crawling position 0 297 Getting hurt 298: Getting hurt in crawling position 0 298 Getting hurt 299: Getting hurt in crawling position 0 299 Getting hurt 300: Getting hurt in crawling position 0 300 Getting hurt 301: Dying in crawling position 8 301 Dying and hitting ground 302: Hanging from crawling 88 302 303: Getting up from crouching 2 103 304: Run to crouch 71 306 [Opcode 6: 1-32, 2-32] Footstep / Walk in shallow water 305: Run to crouch 71 307 [Opcode 6: 1-32, 2-32] Footstep / Walk in shallow water 306: Crouching 71 222 307: Crouching 71 222 308: Starting sprint roll 74 309 309: Sprint roll to run 0 0 [Opcode 6: 1-32, 2-32] Footstep, roll / Walk in shallow water 310: Sprint roll to crouch 71 222 [Opcode 6: 1-32, 2-32] Footstep, roll / Walk in shallow water 311: Sprint roll to crouch 71 222 [Opcode 6: 1-32, 2-32] Footstep, roll / Walk in shallow water 312: Picking up flare when crouching 67 222 [Opcode 3] Item 1: Pistol Animations 313: Aim pistols 0 313 314: Holster pistols 0 313 315: Pull out pistols 0 313 316: Aim pistols 0 316 Item 2: Ponytail [All animations hardcoded as game physics] Item 3: Shotgun Animations 317: Aim shotgun 0 319 318: Put shotgun back, grab shotgun 1 317 Holstering guns 319: Put shotgun back, grab shotgun 2 319 Firing shotgun, then cocking it 320: Put shotgun to hips 3 320 [Opcode 4] Holstering guns 321: Wield shotgun 4 321 Item 4: Desert Eagle Animations 322: Aim DE 1 322 [Opcode 6: 1-32, 2-32] Footstep / Walk in shallow water 323: Reach for DE 0 323 324: Wield DE 0 324 325: Aim DE 0 325 Item 5: Uzi Animations 326: Aim Uzis [has angry head] 0 326 327: Reach for Uzis 0 327 [Opcode 6: 1-32, 2-32] Footstep / Machine scrape/hum 328: Wield Uzis 0 337 [Opcode 6: 1-32, 2-32] Footstep / Walk in shallow water 329: Aim Uzis 0 337 [Opcode 6: 1-32, 2-32] Footstep / Walk in shallow water Item 6: MP5 Animations 330: MP5 on back, aiming another MP5 0 332 331: Put MP5 back, grab MP5 1 330 Holstering guns 332: Fire MP5 2 332 333: Put MP5 back, grab MP5 3 333 [Opcode 4] Holstering guns 334: Turn MP5 away 4 330 335: Aim MP5 6 337 336: Turn MP5 away 7 335 337: Aim and fire MP5 8 337 Item 7: Rocket Launcher Animations 338: RL on back, aiming another RL 0 340 339: Put RL back, grab RL 1 338 Holstering guns 340: Fire RL 2 340 341: Put RL back, grab RL 3 341 [Opcode 4] Holstering guns 342: Turn RL away 4 338 Item 8: Grenade-launcher animations 343: Put grenade launcher away, aim GL 1 344 Holstering guns 344: Aim grenade launcher 0 346 345: Get grenade for launcher 5 346 Grenade settling, entering 346: Fire grenade launcher 2 345 Grenade-launcher firing 347: Turning grenade launcher away 4 344 348: Put grenade launcher away, then wield it 3 348 [Opcode 4] Holstering guns Item 9: Harpoon-gun animations 349: Harpoon gun on back; aiming another HG 0 351 350: Put harpoon gun back, grab HG 1 349 Holstering guns 351: Fire harpoon gun forward 2 351 Harpoon ricochet 352: Put harpoon gun back; grab HG 3 349 [Opcode 4] Holstering guns 353: Turn harpoon gun away 4 349 354: Reload harpoon gun 5 249 {harpoon reload / underwater harpoon reload} 355: Pointing harpoon gun upward 6 357 356: Turning harpoon gun away from upward 7 355 357: Fire harpoon gun upward 8 357 Fire harpoon 358: Put harpoon gun back; grab HG 3 358 [Opcode 4] 359: Put harpoon gun back; grab HG 3 359 [Opcode 4] Item 10: Flare animations 360: Holding flare 0 360 361: Throwing flare away 1 361 362: Pulling flare out 2 363 363: Lighting flare 3 360 364: Lighting flare 0 360